[ Maverik Level 1 typedefs ]
MAV_pyramid
Summary
Default object class ``pyramid''.
Syntax
typedef struct {
float bot_size_x;
float bot_size_y;
float top_size_x;
float top_size_y;
float offset_x;
float offset_y;
float height;
MAV_surfaceParams *sp;
MAV_matrix matrix;
void *userdef;
} MAV_pyramid;
Description
A pyramid is defined with its centre at the origin. Its top and bottom
faces, which are in the XY plane, have sizes top_size_x, top_size_y, bot_size_x and bot_size_y. The pyramid has a height, height, along the Z axis. The X,Y centres of the top and bottom faces are offset by offset_x and offset_y respectively.
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